The course is available on Packt and Udemy.

Applying Existing Materials to a Canvas

  • All materials > Monochromatic pattern > Basic
  • applying directly a material to a canvas creates a new material layer
  • use the eraser to erase (it works by creating a layer mask)

Using Quick Tones

  • select an area
  • use the New Tone button on the selection tool bar
  • Size and Factor are available only for the Noise type
  • If there are tones with the same settings, combine them into one
    • checked: create only one layer for each tone settings and modify the mask when filling new selections with the same tone
    • unchecked: every time you fill the selection with a tone, create a new tone layer

Drawing and Saving a Custom Material

  • draw an argyle:
    • use polyline and rectangle selection and fill with color for big shapes
    • use a Figure > Polyline for the dashed lines
  • merge all layers and export as a material
  • apply the material to a selection or layer

Create a square canvas
Create a square canvas
Save the argyle image as a tiling material
Save the argyle image as a tiling material
The material can be rotated and scaled after applying it
The material can be rotated and scaled after applying it
The argyle pattern
The argyle pattern

Using Mesh Transformation to Apply Realistic Fabric Patterns

  • use multiple areas to provide multiple distortions
    • make a selection larger than your final area that needs to be covered
    • fill the selection with your pattern
    • rasterize the pattern layer
    • select the image (not the mask) and use the Edit > Transform > Mesh transformation… tool to make the pattern match the form of the object it is applied to
    • remove the pattern outside the object by tweaking the layer mask

Note: use this free t-shirt image

Import t-shirt image
Import t-shirt image
Make a selection larger than the area that needs to be filled with the pattern
Make a selection larger than the area that needs to be filled with the pattern
Fill with pattern and scale and rotate the pattern to match the object
Fill with pattern and scale and rotate the pattern to match the object
Rasterize the pattern and use the mesh transformation to make the pattern match the object
Rasterize the pattern and use the mesh transformation to make the pattern match the object
Tweak the selection mask
Tweak the selection mask
Fill all the areas that needs to be filled
Fill all the areas that needs to be filled
Add some shading using a multiply layer
Add some shading using a multiply layer